

- HERO SENKI PROJECT OLYMPUS ENGLISH PATCH MANUAL
- HERO SENKI PROJECT OLYMPUS ENGLISH PATCH PATCH
- HERO SENKI PROJECT OLYMPUS ENGLISH PATCH PLUS
- HERO SENKI PROJECT OLYMPUS ENGLISH PATCH SERIES
HERO SENKI PROJECT OLYMPUS ENGLISH PATCH SERIES
They are clearly indebted to the Wizardry series but introduce the system of being able to recruit almost any enemy in the game to your team, which can then be summoned via a computer. I played both of them in their Super Famicom remake. This is the third game in the long-running Megami Tensei series, which started with two games on the NES.
HERO SENKI PROJECT OLYMPUS ENGLISH PATCH PATCH
I apologize for not taking more notes on the story since there's no translation patch for this I should be a little more descriptive about what's going on. That's all the progress I made this week. They're apparently working for the terrorists instead of Zeon. In the next dungeon are the Three Tristars from Gundam. Gilliam gets trapped inside while trying to save a girl, so he's not in our party for a while.įinally we headed to Lhasa City, which is controlled by the Titans.Īt this point they're not openly attacking us but they're insulting and hostile, and I wouldn't be surprised if we find out at some point they're working for the terrorists. This city involved an abandoned building that was controlled by Shinigami, along with hostages - but we can find a secret way in by getting the notes from the original builder. Regular attacks don't do much damage against bosses but I've always had just enough power to squeak out a victory. The boss battles are generally manageable. Here we face off against the Shocker group from the original Kamen Rider, including Colonel Zol and Dr. The enemies here look like bugs or Mexican wrestlers: After this it's off to Theis City, which I gather is something from the Kamen Rider series. Supposedly it also makes it easier to get hit by certain status effects if it's lower.Īt the end of the cave are Char and Garma (from Gundam) who fight you but then realize you're not terrorists.

It reduces the amount of HP you recover when you defend, but you gain so little HP from defending that it doesn't matter. They can be recovered at a hospital, but the effect is fairly small. Fleeing from battle is automatic but you lose one "konjo" point. All of that makes the game fairly easy to play.
HERO SENKI PROJECT OLYMPUS ENGLISH PATCH PLUS
You walk very fast on the map and the random encounter rate is medium, plus there's no inventory limit (other than a 9 item limit for each item). Our first goal is to take out the terrorists in a nearby cave.The battle scenes are typical RPG, but move quickly: Instead, to go to different places you leave out an exit and then travel on a road of some sort to the next location. Kikka, one of the little children from the original Gundam

The main purpose of ZEUS is to fight terrorists, who have conveniently appropriated all kinds of mechs and other things from the enemies of the various franchises (or in some cases the actual enemies have joined the terrorists). Gilliam has lost his memory all we know is that his Alpha Squadron was destroyed. There's also a running joke where Gilliam tells you to play Hero Senki this made sense when he first did it in SRW 4 (for SNES), but now it's just become a tradition.

At the beginning it's Gilliam Yeager in the Gespenst, a character who would later appear in Super Robot Taisen 4 and then the Original Generation games, and is still appearing. They're the main three characters in the game. The beginning of the game introduces you to ZEUS, a group composed of Amuro Ray (Gundam), Kotaro Minami (Rider Black), and Dan Moroboshi (Ultra 7). This is an interesting change and lets you use your moves a little more regularly. Instead you get a few points back when you attack, and a substantial amount back if you kill something. The other special moves use TP, but you can't heal TP in town. I can't check to see what they do until my 1 week is up so until Monday it will be a mystery.
HERO SENKI PROJECT OLYMPUS ENGLISH PATCH MANUAL
Each character has a free move they can use, although it's not clear what they do - the instruction manual tells you to try them out to see, but I don't like this kind of coy thing they did in old RPGs. Gameplay is pretty standard RPG, with a few special features. The character designs are "SD" (Super Deformed) style, which allows them to fit together the series without it looking ridiculous due to size differences. That makes the franchise hard to fully appreciate - judging from the way Gundam is used in this game, I'm sure they're using a lot of characters and situations from Ultra 7 and Kamen Rider, but I can't appreciate this aspect of the story. I'm fairly knowledgeable about Gundam (at least the series that were out in 1992), but I know next to nothing about Kamen Rider and Ultraman. Prior to this game they were all action or sports. This is the first RPG in the "Compati Hero" franchise, a series of games that combines Gundam, Kamen Rider, and Ultraman.
